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Empire of the Golden Phoenix - Informatii noi si data de lansare
#1
IndieDB.com Wrote:In Empire of the Golden Phoenix, magic will be a very important part of the gameplay. In this article we will cover some important aspects of the magic system. First of all, the magic system in EotGP will be much more complex than the standard RPG "click an icon on the action bar" scheme. In EotGP we will introduce a mouse gestures-based spellcasting system.

Q: What does this mean?
A: Basically, the player will have to click and drag the mouse to form a certain pattern for the spell to be cast successfully.

Q: How will the controls for this system be set up?
A: First of all, you asign a spell to a quickslot bar from the spellbook. Then, you use a hotkey (4, 5, 6, 7, 8, 9, 0) to select that spell during gameplay, much like in a shooter you would swap between weapons. What follows is a click-and-hold, then drag the mouse to form a certain pattern, a rune. When the pattern is complete, the spell is cast.

Q: How does this affect the gameplay?
A: Well, in EotGP we prefer to resort to a combination between the player's reflexes and the character's skill. The longer it takes for the player to "draw" the rune, the longer it takes for the spell to be cast.

Q: Will there be spell combos?
A: Yes, there will definitely be spell combos. If you learn certain skills, you can chain up several spells to be executed in quick succession, without having to press a hotkey to switch between various spells.

Q: If a spell takes so long to cast, then what am I supposed to do if I am swarmed by a group of enemies?
A: Empire of the Golden Phoenix is mainly a stealth oriented game. Which means that if you're swarmed by a group of enemies, you've done something wrong.

Q: Will the player be able to combine magic with melee attacks?
A: No. Because of our magic and combat systems, it would be impossible to combine these two.

Q: How many spells will there be?
A: There will be several templates. However, with the addition of spell combos, the possibilities are very numerous.

Q: Will there be spell scrolls in the game? If so, how will they work?
A: Yes, there will be spell scrolls in the game. Their purpose, however, is not to fulfill the role of "beginner's magic". Spell scrolls bypass the mouse gesture system, allowing for one-click casting. However, due to this, they will be rare and very expensive. Also, a spell scroll can only be used once.

Q: Will there be enemies that can only be killed with magic?
A: Yes and no. In EotGP, each type of enemy must be faced with a different strategy. If you can simply button-mash a cockroach, it doesn't mean this strategy would work against an elven royal guard. Each type of enemy will have a number of strengths and weaknesses, kind of like the bosses in many classical action games, only more generalized. But all enemies can be defeated in multiple ways, as this is still an open world game and we want to give the player to customize his character's skills as he or she sees fit.

Q: What about creating spells? Will it be possible in the game?
A: Again, yes and no. While the basic runes themselves are predetermined and cannot be altered, the player can learn the skill to chain up a number of these runes for casting in quick succession in a certain order. This works in a similar way to the spell creation systems of other games. However, due to the fact that each spell in a chain is cast individually instead of all being cast at once, remapping the order of these spell chains will sometimes be necessary. This adds whole new gameplay possibilities. Such an example would be a chain of Stun > Firebolt > Heal, which can be remapped to Stun > Heal > Firebolt. This minor change could have dramatic effects, depending on the situation, as there are also counter-spells for most of the offensive spells and some NPCs will be prone to use them. As an example, there will be a counter-spell to the Stun spell which will deal some damage to the player.

Q: If you can chain up spells, won't this provide an easy way to kill stronger enemies? (Stun > Firebolt > Stun > Firebolt)
A: No, as you can't add the same spell in a chain twice.

Q: What types of magic will there be?
A: Aside from the classical elemental magic, necromancy, healing and buffs, there will be a whole new array of spells dedicated to stealth.

Q: Do you have to choose between magic and melee in the game?
A: No. You can, of course perfect one, but you can train both areas. There will be no class system in the game, we are opting for a free character build.

Q: What will be the role of magic in the game?
A: Magic will be a skill available only to the most powerful characters. Basically, there is no dedicated mage order. In Ayrhed, the setting for Empire of the Golden Phoenix, it will usually be the powerful and influential who have access to knowledge on magic, (Generals, tribal leaders, royalty and nobility and of course, elves.) other than that, no further information on the role of magic in EotGP can be revealed right now, as it would be a major spoiler for the story.

Q: Will there be item spawning in the game?
A: No, there won't be any spells that spawn items.

Empire of the Golden Phoenix va fi lansat pe data de 21.12.2012.
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#2
Other questions:
1. Empire of the Golden Phoenix will be free?
2. Are you the leader of the modding team?
3. I don't think you said something about the story. So, would you?
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#3
si ce fel o sa fie jocul asta ???
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#4
(02-23-2011, 08:57 PM)Cryssalis Wrote: si ce fel o sa fie jocul asta ???

La asta pot sa raspund eu: open world fantasy action-RPG.
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#5
Da, Thi3f e coordonatorul proiectului.
[Image: 242idki.png]
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#6
(02-23-2011, 09:38 PM)Pepe_the_shepherd Wrote:
(02-23-2011, 08:57 PM)Cryssalis Wrote: si ce fel o sa fie jocul asta ???

La asta pot sa raspund eu: open world fantasy action-RPG.

@Tongueepe_the_shepard
1: No, the game will cost 25$, which is almost half of what you would pay for a retail title.
2: Already answered by carnage12.
3: Check the IndieDB page: www.indiedb.com/games/empire-of-the-golden-phoenix
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#7
What about some news, thief...this thread was started to inform us, so inform us...
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